March 1, 2018 -
April 30, 2019
Development of the Facebook Instant Game client for the world-famous Trivia Crack with ReactJS, and through this platform we reached 5M of users. As an extension to the existing Backend I implemented an AWS Cloud based solution with Api Gateway, Lambda functions and DynamoDB, applying Terraform as part of our Gitlab CI/CD pipeline.
Interviews with candidates.
January 1, 2017 -
March 31, 2018
Full stack position. Development and maintenance of the websites and platforms provided by Springer Nature.
In order to personalise content for the users, I was part of the team that integrated the platform with Optimizely.
We built a back-office tool to register users in Angular and Scala.
June 1, 2016 -
December 31, 2016
Back end Developer
Design and development of new features, while optimizing production code. Apart from my role as developer, provided my input to introduce retrospectives and continuous improvement techniques into the development team.
I implemented a solution to decrease the latency on the home page in a 70% by fetching elements through Hibernate in a more optimal way and by adding a cache mechanism.
December 1, 2014 -
June 30, 2016
After being member of TriviaCrack development project during three months, I've been working with a new team in the second part of the game, called TriviaCrack Kingdoms. We built the game from scratch aiming to provide a highly available and scalable architecture, applying and researching design patterns and technologies that let us achieve our technic and sales-oriented goals.
March 1, 2013 -
December 31, 2014
During my experience in Hexacta, I was involved in MECON project, working on the maintenance and development of different modules of the National Budget Management system, in charge of the Ministry of Economy of the Republic of Argentina.